STORY

STORY ACPL Winterbash Provisional Ruleset

Below is the tentative ruleset for Winterbash. Please post any comments you have, and I'll do my best to either fix the rules or explain the reasoning behind them. These rules are subject to change depending on the number of registrants, as we might need to streamline them a little bit if we max out at the 50 player cap. Anyways, give them a read and tell me what you think.

--Nate

General rules:

This is a double elimination tournament.

• The ACPL will provide a Wiimote and nunchuk, batteries included, for play. You may bring your own controller of any type if you desire, but you will be responsible for it.

Winners bracket matches follow this format:
• Best of 3 matches
• 3 Stock
• 5 minute timer
• Items are set to "off" and "none"

Consolation bracket matches follow this format:
• 1 Match
• 5 Stock
• 7 minute timer
• Items are set to "off" and "none"

• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• If the timer runs out, the victor is determined first by stock and then by percentage.
• Metaknight's Infinite Cape glitch is banned.
• King Dede's Infinite Chain Grab is banned.
• If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This rule applies to other similar suicide attacks that end a game.
• You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
• Stalling is banned.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match
2. The winner of the previous match chooses their character
3. The loser of the previous match chooses their character
4. Repeat steps 1-3 for all proceeding matches
*Double blind character selection may be called for the first match

• All matches can only be played in the following stages:
-Final Destination
-Battlefield
-Smashville
-Yoshi's Island

• Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
• Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
• The DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

• Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.

• The rules are making a game attempt to be "SBR Certified."

STORY

STORY ACPL Winterbash Registration Info

ACPL Winterbash (ACPLGT)
Date & Time: Saturday, January 15 @ 1pm
Location: Aboite Branch of the ACPL, 5630 Coventry Lane, Fort Wayne, IN, 46804 (260-421-1310 for directions)
Contact info: acplgt@acpl.info
Registration info: Read below

The ACPL Winterbash is a Smash Bros. Brawl for Wii tournament for ages 12 through adult. This tournament is limited to 50 entrants. By registering now online you will reserve your spot, but if you do not show up on game day by 30 minutes prior to the event your spot will be opened up for walk ins. To register for the ACPL GT please send an email to acplgt@acpl.info with the heading: ACPL WINTERBASH REGISTRATION, under the following format:

Full Name:
Age:
Email:
Phone:

The ACPL will not give out any of your personal information. It is solely to have on hand for registration purposes, to contact you with tournament reminders and possible prize information.

I will have the provisional ruleset posted by Dec. 1, so be on the lookout for that. Also, if I don't respond immediately to your registration, give me a day or so before following up, I will get to all registrations in the order they are received.

If you have any questions about the ACPL Winterbash, please send an email to acplgt@acpl.info, and I will do my best to answer your questions.

--Nate

STORY

STORY Next Event - ACPL Winterbash! - January 15

Just a quick post to let you all know that the next Smash Bros. tournament will be Saturday, January 15, at the Aboite Branch of the ACPL. The usual rules will apply, and I'm working on getting the logistics worked out for that. I had intended to have one to run during the fall, but a variety of factors prevented that from happening, so my apologies for that. But the January tournament is official and the date is set, so be on the look out very shortly for more information about it. Hope to see you all there!

--Nate

STORY

STORY Mario Kart tournament registration information

ACPL Mario Kart Tournament (ACPLGT)
Date & Time: Saturday, July 17, 2010 @ 8:30am
Location: Allen County Public Library Main Location, Meeting Rooms A,B,&C
Contact info: acplgt@acpl.info
Registration info: Read below

The ACPLGT is for ages 6-11, if you are within this age range on the day of the tournament, July 17, 2010, you may participate. This tournament is limited to 50 entrants. By registering now online you will reserve your spot, but if you do not show up on game day by by 8:45 your spot will be opened up for walk ins. To register for the ACPL GT please send an email to acplgt@acpl.info with the heading: ACPL MARIO KART REGISTRATION, under the following format:

Full Name:
Age:
Email:
Phone:

The ACPL will not give out any of your personal information. It is solely to have on hand for registration purposes, to contact you with tournament reminders and possible prize information.

The reason this tournament is only for ages 6-11 is that it is sponsored by the ACPL summer reading program, which limits the ages of participants to be those who are also eligible for that event.

If you have any questions about the ACPL Mario Kart Tournament, please send an email to acplgt@acpl.info, and I will do my best to answer your questions.

STORY

STORY ACPLGT 2010 Provisional rule set

Below is the tentative ruleset for the GT. Please post any comments you have, and I'll do my best to either fix the rules or explain the reasoning behind them. These rules are subject to change depending on the number of registrants, as we might need to streamline them a little bit if we max out at the 100 player cap. Anyways, give them a read and tell me what you think.

--Nate

General rules:

This is a double elimination tournament.

• The ACPL will provide a Wiimote and nunchuk, batteries included, for play. You may bring your own controller of any type if you desire, but you will be responsible for it.

Winners bracket matches follow this format:
• Best of 3 matches
• 3 Stock
• 5 minute timer
• Items are set to "off" and "none"

Consolation bracket matches follow this format:
• 1 Match
• 5 Stock
• 7 minute timer
• Items are set to "off" and "none"

• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• If the timer runs out, the victor is determined first by stock and then by percentage.
• Metaknight's Infinite Cape glitch is banned.
• King Dede's Infinite Chain Grab is banned.
• If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This rule applies to other similar suicide attacks that end a game.
• You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
• Stalling is banned.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match
2. The winner of the previous match chooses their character
3. The loser of the previous match chooses their character
4. Repeat steps 1-3 for all proceeding matches
*Double blind character selection may be called for the first match

• All matches can only be played in the following stages:
-Final Destination
-Battlefield
-Smashville
-Yoshi's Island

• Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
• Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
• The DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

• Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.

• The rules are making a game attempt to be "SBR Certified."

STORY

STORY ACPL GT 2010 Registration Information

ACPL Grand Tournament (ACPLGT)
Date & Time: Saturday, July 17, 2010 @ 1pm
Location: Allen County Public Library Main Location, Meeting Rooms A,B,&C
Contact info: acplgt@acpl.info
Registration info: Read below

The ACPLGT is for ages 11-19, if you are within this age range on the day of the tournament, July 17, 2010, you may participate. This tournament is limited to 100 entrants. By registering now online you will reserve your spot, but if you do not show up on game day by 30 minutes prior to the event your spot will be opened up for walk ins. To register for the ACPL GT please send an email to acplgt@acpl.info with the heading: ACPLGT REGISTRATION, under the following format:

Full Name:
Age:
Email:
Phone:

The ACPL will not give out any of your personal information. It is solely to have on hand for registration purposes, to contact you with tournament reminders and possible prize information.

The reason this tournament is only for ages 11-19 is that it is sponsored by the ACPL summer reading program, which limits the ages of participants to be those who are also eligible for that event. For those of you who too old enough for this event, we will be having another Smash Bros. Brawl tournament in the fall for older gamers.

I will have the provisional ruleset posted by June 1, so be on the lookout for that. Also, if I don't respond immediately to your registration, give me a day or so before following up, I will get to all registrations in the order they are received.

If you have any questions about the ACPL GT, please send an email to acplgt@acpl.info, and I will do my best to answer your questions.

--Nate

STORY

STORY ACPL GT 2010

The ACPL GT will be held Saturday July 17, so mark your calendars! There will be a Mario Kart tournament in the morning for grade school kids, and a Smash Brothers Brawl tournament in the afternoon for teens ages 12-19. Registration and ruleset information will be posted shortly. In the mean time, if you have any questions or comments send an email to acplgt@acpl.info.

Nate

STORY

STORY Congrats to the Winner

Congratulations to Braxton White, for his domination of the ACPL Fall Brawl this past Saturday. Putting up worthy competition were the second through 4th place finishers Jonathan Lewis, Ty Reed, and Simon Black. Thanks everybody for making the Fall Brawl a success.

Nate

STORY

STORY ACPL Fall Brawl sign in procedure

Sign in for the ACPL Fall Brawl will begin at 12:30pm, Saturday Nov.14 at the ACPL Main Library next to the meeting rooms A, B, & C. If have a guaranteed spot and you fail to sign in by 1:15, your spot will be opened up for the waitlist, which will be gone through in order that the registrations were received. Gaming will start promptly at 1:30pm. We have the rooms until 6pm.

The brackets will be handled with TIO tournament software, and you will be assigned your stations at the TO desk in the center of the room. Results reporting, questions, rules issues, and any other tournament issue will be handled at that desk.

Remember to bring your own controllers if you do not want to play with the provided wiimote and nunchuck.

The final ruleset is available at http://acpl.gtsystem.org/node/356, please review it before the tournament.

If you have any further questions email Nate at acplgt@acpl.info.

STORY

STORY ACPL Fall Brawl Final Ruleset

General rules:

This is a double elimination tournament.

• The ACPL will provide a Wiimote and nunchuk, batteries included, for play. You may bring your own controller of any type if you desire, but you will be responsible for it.

Winners bracket matches follow this format:
• Best of 3 matches
• 3 Stock
• 5 minute timer
• Items are set to "off" and "none"

Consolation bracket matches follow this format:
• 1 Match
• 5 Stock
• 7 minute timer
• Items are set to "off" and "none"

• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• If the timer runs out, the victor is determined first by stock and then by percentage.
• Metaknight's Infinite Cape glitch is banned.
• King Dede's Infinite Chain Grab is banned.
• If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This rule applies to other similar suicide attacks that end a game.
• You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
• Stalling is banned.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match
2. The winner of the previous match chooses their character
3. The loser of the previous match chooses their character
4. Repeat steps 1-3 for all proceeding matches
*Double blind character selection may be called for the first match

• All matches can only be played in the following stages:
-Final Destination
-Battlefield
-Smashville
-Yoshi's Island

• Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
• Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
• The DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

• Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.

• The rules are making a game attempt to be "SBR Certified."