STORY

STORY Final Instructions for IMHG 2015!

THIS IS IT - THE SECOND ANNUAL
INTERNATIONAL MINECRAFT HUNGER GAMES!

All you need now is to have selected your two tributes, one boy and one girl if at all possible, to send into battle to represent your district.

You'll need a computer with Minecraft 1.8.8 for each of your tributes, and a minecraft / mojang account for each of them to use.

You'll also need another computer where a responsible adult can join the gtsystem chat at http://gtsystem.org/chat so you can receive updates from Capitol and know what's going on, and what you're supposed to do.

You might also want a computer with a projector to show the map of your server if you're still doing reapings, or to watch the twitch stream of the finals at http://twitch.tv/gtsystem if desired.

Here's the schedule for regional and international finals.
MAKE SURE YOU ARE IN THE CHATROOM at http://gtsystem.org/chat 30 MINUTES BEFORE YOUR REGIONAL FINALS IF YOU WANT TO PLAY!

REGIONAL FINALS:
Australian finals: 21-11-2015 4 PM AEDT (Sydney Time)
European finals: 21-11-2015 16.00 CET (Berlin Time)
US/North American finals are simultaneous
US/North American finals: 11-21-2015 3 PM EST (New York Time)
US/North American finals: 11-21-2015 2 PM CST (Chicago Time)
US/North American finals: 11-21-2015 1 PM MST (Denver Time)
US/North American finals: 11-21-2015 12 NOON PST (California Time)

SIMULTANEOUS INTERNATIONAL FINALS:
11-21-2015 4 PM EST (New York Time)
11-21-2015 1 PM PST (California Time)
21-11-2015 22.00 CET (Berlin Time)
22-11-2015 8 AM AEDT (Sydney Time)

Let us know in the chat or via email if you are still having questions or trouble! Once the regionals are about to begin, chat is your best bet as we won't be able to check email as frequently. Thanks for your participation and....

MAY THE ODDS BE BETTER ON YOUR SERVER!

STORY

STORY Scoring is up! Get ready for Saturday's Tournament!

GREETINGS DISTRICTS!

Servers are ready to go and some libraries have already used them to run their own reapings! We are happy to report that auto-scoring is now active! Here's how to use it! Please note that this scoring system is not essential for you to participate in the regional and international events on Saturday. It's a tool to help you manage your own reapings and choose your tributes.

How to use Scoring:
Start your Server from the GT Control Panel. (Don't have one? Let us know and we'll fix it! You can check http://gtsystem.org/IGD2015regions – if your library isn't listed, send us an email.)
Start Minecraft and log in using your Minecraft / Mojang accounts.
Choose Multiplayer > Add Server
Enter your server's address (the one that ends with gtcloud.net) and click done. This will add your server to the list so you can easily see the status.
Then have at least 2 tributes connect to your server. Once 2 are connected, the countdown will begin.
IMPORTANT! If you want scoring to be helpful, the kids need to set their nicknames *BEFORE THE MATCH BEGINS* like this: /nick eli-AADL
It would be *SUPER HELPFUL* if your players got in the habit now of setting their nick before they begin the match, and putting your site code at the end of their nick as in the example.
When there is only one survivor, the match will end and the server will reset.
Access your scoreboard from your library's gtsystem site, by clicking "GT Control Panel" in the left sidebar. Towards the bottom of your Minecraft Server control panel, you will see a "View Results" link. Click this, and after you've completed at least one match, you'll see an overall scoreboard at the top – this will give you totals for all matches played and will list the player, their overall score, their total number of wins, and their total number of kills. Beneath this, you'll see a match by match breakdown. After a match has completed, gtsystem will compile scores.
Results will show each match and the total Points, wins and kills (100 for a win, 10 for a kill) for each nickname. If players forget to set their nicknames before they start a match, that data won't be very helpful!
Alternately, you can also use pen and paper. Just have the kids play matches and write down the winner of each match. When your event is nearing it's end, have the top players fight each other for a final.

Tournament Times and What you need to do to participate on Saturday:

All you need to participate in your regional finals are two tributes to represent your district, 1 boy and 1 girl if possible, and a computer logged in to minecraft for each. Again, how you choose your tributes is entirely up to the societal norms of your district!

IMPORTANT: Please join us in the chat at http://gtsystem.org/chat no less than 30 minutes prior to the event start time. This is how instructions about the tournament will be relayed to you, including the server address of the regional and international finals! You'll want a computer nearby that is just for you to use to be in the chatroom so you'll know what's going on.

REGIONAL FINALS:
Australian finals: 21-11-2015 4 PM AEDT (Sydney Time)
European finals: 21-11-2015 16.00 CET (Berlin Time)

US/North American finals are simultaneous
US/North American finals: 11-21-2015 3 PM EST (New York Time)
US/North American finals: 11-21-2015 2 PM CST (Chicago Time)
US/North American finals: 11-21-2015 1 PM MST (Denver Time)
US/North American finals: 11-21-2015 12 NOON PST (California Time)

SIMULTANEOUS INTERNATIONAL FINALS:
11-21-2015 4 PM EST (New York Time)
11-21-2015 1 PM PST (California Time)
21-11-2015 22.00 CET (Berlin Time)
22-11-2015 8 AM AEDT (Sydney Time)

During your match, you can also see what's going on using the map of your server at yourserver/map , for example, http://aadl.gtcloud.net/map . The map can be very, very slow to draw terrain, but it will show each player on the server and their health and relative position, so it's a good way to see what's going on. You may need to zoom in.

Any questions? Just email us at gtsystem@aadl.org .

Thanks for playing and....
MAY THE ODDS BE BETTER ON YOUR SERVER!

STORY

STORY Servers Up For Testing!

OK! If you have your gtsystem site and moderator account, your VERY OWN IMHG SERVER is now ready for use!

If you don't yet have your site and moderator account, be sure to fill out the form here. (If you've already filled out the form, you will be receiving an email from us with your site info very soon.)

Once you've got your gtsystem site for your library and a username that's been made a moderator, you're ready to go!

**** First, start up your server! ****

1. Log in with your moderator account to your gtsystem site.
(i.e. http://aadl.gtsystem.org search this page if you're not sure of yours: http://gtsystem.org/partners )

2. Go to your GT Control Panel on the left side menu.
(if you don't have the GT Control Panel listed, you're not logged in as a moderator account! Let us know your username and we'll fix it!)

3. At the top of the GT Control Panel page, you'll see your Minecraft server panel. Your server address is listed here along with the status of your server.
(i.e. aadl.gtcloud.net . If the Minecraft panel doesn't show, let us know and we'll fix it!)

4. Click Start Server then click the button that appears to confirm starting your server.

5. Wait about a minute for your server to be created.
(You can refresh the page to check the status.)

6. Once your server is running, you'll see the IP address. You'll only need the IP address if for some reason you're not able to connect to your server by name.

7. Please stop your server when you're done!
(restarting your server can get the name and the IP out of sync. Don't restart your server as a troubleshooting measure!)

**** Now, launch minecraft and connect to your server! ****

1. Start Minecraft and log in with one of your Mojang / Minecraft accounts. This is not at all related to your GTsystem account.

2. When you reach the Minecraft title screen, choose Multiplayer.

3. Click Direct Connect.

4. Enter your server address, i.e. aadl.gtcloud.net then click Join Server.
(if the connection times out, try the IP address from your GT Control Panel. If it's still not working, let us know, we'll fix it!)

5. You'll find yourself in the IMHG Arena!

**** Then try a Hunger Games Match! ****

1. Use the W, A, S, and D keys to move. Look around with the mouse. Click to use, X to attack, E for Inventory, T to chat, Space to Jump.
(You can see more controls by pressing escape to pause, then choosing options > controls)

2. You'll find yourself in the Arena at the Spawn point near the cornucopia. You won't be able to open any chests until the match starts.
(You need at least 2 players in the arena to start a match!)

3. Once you have at least 2 tributes in the arena, the game countdown will start. Other players can join during this time.

4. During the countdown, your tributes can choose their starting kit by right clicking and choosing a kit from the menu. These items will be added to their inventory when the match begins.

5. Once the match begins, you get 15 seconds of invincibility. This is a good time to raid the chests.

6. Find your opponents and run up to them, then press X to attack!
(weapons are very helpful here. Anything is a weapon though!)

7. SURVIVE!

8. After the match ends, everybody will be kicked off the server. It takes the server about 30 seconds to reset, then you can rejoin and start another match.

**** BONUS: See a map of your players in action! ****

If you've got a projector in the room, it can be AWESOME to connect it to a computer showing your server's world map! You'll find it by going to your server in a web browser and adding /map to the end of the url, i.e. aadl.gtcloud.net/map . That map updates in real time showing the locations of all the players on your server and even their health level! Great overview of a match!

**** CONCLUSION! ****

Let us know as always if you're having any trouble, and stay tuned for updates on scoring, including details on auto-scoring mode and how to hold a reaping with pen and paper. Thanks for playing and....

MAY THE ODDS BE BETTER ON YOUR SERVER!

STORY

STORY Get Ready for IGD 2015!

The eighth annual International Games Day @ your library is Saturday, November 21, 2015! And YES, there will be another International Minecraft Hunger Games (IMHG) Tournament presented by the Ann Arbor District Library! In this tournament, your players can compete against other libraries (of all types) from around the world. The basics are below, but you'll find all the details here: http://gtsystem.org/IGD2015

WHAT YOU NEED TO DO TO PARTICIPATE
1.) Be sure to register with ALA as a participating venue using the IGD form.
2.) Fill out the IMHG form to get the GT System folks rolling on setting up your account.
3.) Sign up for the IMHG email list to be sure that you're receiving up to the minute info on IMHG.
4.) Get ready to select your library's tributes to participate in the regional and final tournaments on Saturday, November 21.

The deadline to register for IMHG is October 31, 2015. Each library will register as a "District" and will receive gtsystem site and moderator accounts. Gtsystem includes the controls to start, stop and monitor your IMHG server. The servers will be available for testing starting November 3, and ready for scoring events the week leading up to the tournament beginning Saturday, November 14, 2015.

If you've filled out the IMHG form, you'll receive an email the first week of November with more information about your gtsystem site and moderator accounts.
Questions or concerns? Email the team at gtsystem@aadl.org for help.

STORY

STORY ACPL Winterbash Provisional Ruleset

Below is the tentative ruleset for Winterbash. Please post any comments you have, and I'll do my best to either fix the rules or explain the reasoning behind them. These rules are subject to change depending on the number of registrants, as we might need to streamline them a little bit if we max out at the 50 player cap. Anyways, give them a read and tell me what you think.

--Nate

General rules:

This is a double elimination tournament.

• The ACPL will provide a Wiimote and nunchuk, batteries included, for play. You may bring your own controller of any type if you desire, but you will be responsible for it.

Winners bracket matches follow this format:
• Best of 3 matches
• 3 Stock
• 5 minute timer
• Items are set to "off" and "none"

Consolation bracket matches follow this format:
• 1 Match
• 5 Stock
• 7 minute timer
• Items are set to "off" and "none"

• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• If the timer runs out, the victor is determined first by stock and then by percentage.
• Metaknight's Infinite Cape glitch is banned.
• King Dede's Infinite Chain Grab is banned.
• If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This rule applies to other similar suicide attacks that end a game.
• You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
• Stalling is banned.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match
2. The winner of the previous match chooses their character
3. The loser of the previous match chooses their character
4. Repeat steps 1-3 for all proceeding matches
*Double blind character selection may be called for the first match

• All matches can only be played in the following stages:
-Final Destination
-Battlefield
-Smashville
-Yoshi's Island

• Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
• Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
• The DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

• Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.

• The rules are making a game attempt to be "SBR Certified."

STORY

STORY ACPL Winterbash Registration Info

ACPL Winterbash (ACPLGT)
Date & Time: Saturday, January 15 @ 1pm
Location: Aboite Branch of the ACPL, 5630 Coventry Lane, Fort Wayne, IN, 46804 (260-421-1310 for directions)
Contact info: acplgt@acpl.info
Registration info: Read below

The ACPL Winterbash is a Smash Bros. Brawl for Wii tournament for ages 12 through adult. This tournament is limited to 50 entrants. By registering now online you will reserve your spot, but if you do not show up on game day by 30 minutes prior to the event your spot will be opened up for walk ins. To register for the ACPL GT please send an email to acplgt@acpl.info with the heading: ACPL WINTERBASH REGISTRATION, under the following format:

Full Name:
Age:
Email:
Phone:

The ACPL will not give out any of your personal information. It is solely to have on hand for registration purposes, to contact you with tournament reminders and possible prize information.

I will have the provisional ruleset posted by Dec. 1, so be on the lookout for that. Also, if I don't respond immediately to your registration, give me a day or so before following up, I will get to all registrations in the order they are received.

If you have any questions about the ACPL Winterbash, please send an email to acplgt@acpl.info, and I will do my best to answer your questions.

--Nate

STORY

STORY Next Event - ACPL Winterbash! - January 15

Just a quick post to let you all know that the next Smash Bros. tournament will be Saturday, January 15, at the Aboite Branch of the ACPL. The usual rules will apply, and I'm working on getting the logistics worked out for that. I had intended to have one to run during the fall, but a variety of factors prevented that from happening, so my apologies for that. But the January tournament is official and the date is set, so be on the look out very shortly for more information about it. Hope to see you all there!

--Nate

STORY

STORY Mario Kart tournament registration information

ACPL Mario Kart Tournament (ACPLGT)
Date & Time: Saturday, July 17, 2010 @ 8:30am
Location: Allen County Public Library Main Location, Meeting Rooms A,B,&C
Contact info: acplgt@acpl.info
Registration info: Read below

The ACPLGT is for ages 6-11, if you are within this age range on the day of the tournament, July 17, 2010, you may participate. This tournament is limited to 50 entrants. By registering now online you will reserve your spot, but if you do not show up on game day by by 8:45 your spot will be opened up for walk ins. To register for the ACPL GT please send an email to acplgt@acpl.info with the heading: ACPL MARIO KART REGISTRATION, under the following format:

Full Name:
Age:
Email:
Phone:

The ACPL will not give out any of your personal information. It is solely to have on hand for registration purposes, to contact you with tournament reminders and possible prize information.

The reason this tournament is only for ages 6-11 is that it is sponsored by the ACPL summer reading program, which limits the ages of participants to be those who are also eligible for that event.

If you have any questions about the ACPL Mario Kart Tournament, please send an email to acplgt@acpl.info, and I will do my best to answer your questions.

STORY

STORY ACPLGT 2010 Provisional rule set

Below is the tentative ruleset for the GT. Please post any comments you have, and I'll do my best to either fix the rules or explain the reasoning behind them. These rules are subject to change depending on the number of registrants, as we might need to streamline them a little bit if we max out at the 100 player cap. Anyways, give them a read and tell me what you think.

--Nate

General rules:

This is a double elimination tournament.

• The ACPL will provide a Wiimote and nunchuk, batteries included, for play. You may bring your own controller of any type if you desire, but you will be responsible for it.

Winners bracket matches follow this format:
• Best of 3 matches
• 3 Stock
• 5 minute timer
• Items are set to "off" and "none"

Consolation bracket matches follow this format:
• 1 Match
• 5 Stock
• 7 minute timer
• Items are set to "off" and "none"

• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• If the timer runs out, the victor is determined first by stock and then by percentage.
• Metaknight's Infinite Cape glitch is banned.
• King Dede's Infinite Chain Grab is banned.
• If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This rule applies to other similar suicide attacks that end a game.
• You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
• Stalling is banned.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match
2. The winner of the previous match chooses their character
3. The loser of the previous match chooses their character
4. Repeat steps 1-3 for all proceeding matches
*Double blind character selection may be called for the first match

• All matches can only be played in the following stages:
-Final Destination
-Battlefield
-Smashville
-Yoshi's Island

• Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
• Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
• The DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

• Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.

• The rules are making a game attempt to be "SBR Certified."

STORY

STORY ACPL GT 2010 Registration Information

ACPL Grand Tournament (ACPLGT)
Date & Time: Saturday, July 17, 2010 @ 1pm
Location: Allen County Public Library Main Location, Meeting Rooms A,B,&C
Contact info: acplgt@acpl.info
Registration info: Read below

The ACPLGT is for ages 11-19, if you are within this age range on the day of the tournament, July 17, 2010, you may participate. This tournament is limited to 100 entrants. By registering now online you will reserve your spot, but if you do not show up on game day by 30 minutes prior to the event your spot will be opened up for walk ins. To register for the ACPL GT please send an email to acplgt@acpl.info with the heading: ACPLGT REGISTRATION, under the following format:

Full Name:
Age:
Email:
Phone:

The ACPL will not give out any of your personal information. It is solely to have on hand for registration purposes, to contact you with tournament reminders and possible prize information.

The reason this tournament is only for ages 11-19 is that it is sponsored by the ACPL summer reading program, which limits the ages of participants to be those who are also eligible for that event. For those of you who too old enough for this event, we will be having another Smash Bros. Brawl tournament in the fall for older gamers.

I will have the provisional ruleset posted by June 1, so be on the lookout for that. Also, if I don't respond immediately to your registration, give me a day or so before following up, I will get to all registrations in the order they are received.

If you have any questions about the ACPL GT, please send an email to acplgt@acpl.info, and I will do my best to answer your questions.

--Nate